Sabtu, 18 November 2017

Enjoy the Funny and Cute Animated Famous Cartoon Characters

We all must have fought to watch our favorite cartoon shows and enjoy the funny and cute animated cartoon characters. Today when Hollywood and superstars stature is phenomenal, fictional carton characters too have achieved name, fame and popularity. Various TV channels, programs and films are made on Cartoon characters. They have the long list of kids fan following.
Some of the most widely popular characters, loved by everyone are-

Mickey Mouse:

Mickey Mouse is an iconic Academy Award-winning comic animal cartoon character. He was created in on November 18, 1928 by the Walt Disney. Mickey is the most famous character. And he has appeared in animated cartoons, comic strips, films, toys, clothes and games along with his love interest Minnie.

Donald Duck:

Donald Duck is an animated comic-book character from Walt Disney Productions. Donald appearance is a white duck with yellow-orange bill, legs, and feet. He often wear
sailor shirt, cap, and a red or black bowtie. The main reason behind the Donald's rise to stardom is attributed to his most identifiable voices in all of animation.

Tom and Jerry:

We have all grown up watching the cat-mouse fight between Tom and Jerry. They are an Academy Award-winning animated cat (Tom) and mouse (Jerry). Tom and Jerry is the collaboration that is created, written and directed by animators William Hanna and Joseph Barbera. Hundreds of animations series of Tom and Jerry cartoons were produced by the Metro-Goldwyn-Mayer cartoon studio in Hollywood that were likes and praised by everyone.

Tweety:

Tweety Bird is popularly known also known as Tweety Pie or simply Tweety. It is an Academy Award-winning fictional character in the Warner Bros. Tweety's popularity rose high like that of The Tasmanian Devil, following the dissolution of the Looney Tunes cartoons. Today, Tweety is counted, along with Taz and Bugs Bunny, among the most popular of the Looney Tunes characters. Tweety is a yellow colored small bird and instead widespread speculation that Tweety was female; it is always a male character. He is by everyone for his cute appearance.

Garfield:

Garfield is a comic strip created by Jim Davis featuring Garfield the cat. The popularity of the strip led to an animated television series and films On Garfield including a large amount of merchandise.

Superman:

Superman is a superhuman fictional character. He is regarded as the most influential and popular superhero of DC Comics. Superman was created by the Canadian-born artist Joe Shuster and American writer Jerry Siegel in 1932 and was sold to the Detective Comics, Inc. in 1938. The Superman first appeared in the Action Comics. Later it appeared in various radio serials, television programs, newspaper strips, and video games. A series of big budgeted Superman movies have been made by the Hollywood giants.

Amberi is an experienced education and entertainments consultant who has been in the industry for quite a few years. Working as a consultant, he also has written a number of articles on entertainments.



Sabtu, 11 November 2017

Learn How to Create Animated Cartoons!

Creating an animated cartoon seems like a pretty overwhelming endeavour, doesn't it?  Well, you may be surprised to hear that it's not really all that hard.  With the nature of the internet these days, internet cartoons are a dime a dozen and many artists can create them in less than a week if they're motivated enough.  You also have options for there are several pieces of software out there that can help you in creating cartoons.  Most of these softwares have 30 day free trials for you to download and experiment with, so you never have to take a gamble and spend a bunch of money on a piece of software you may or may not like.

In my opinion, out of all the software out there, I have found Adobe Flash to be the best option.  You can do almost anything in it, from animating cartoons to creating interactive media.  With Flash, while your skills evolve, the software is expansive and robust enough to never feel limited.  Other softwares, like Anime Studio, while good for animation, aren't good for much else past that.  And now with the new version of Adobe Flash, its animation tools meet and in many cases succeed that of rival softwares.

Okay, so you've tried out some animation softwares and found something that works for you.  What now?  How do you get started in making these cartoons?  The good news is with places like YouTube and Google Video being so popular, you can find some great video tutorials on how to draw, animate and much more.  Video tutorials are great for stuff like this because you can follow along with the lesson, pause the video, rewind it if you missed something, or replay it entirely if you need to watch it again.  And if you want to really get into some elaborate lessons, many sites out there offer them at modest fees.  Google is your friend, use it and use it often.  If you have a question on the software you are using, just type that question into Google and you're bound to find a solution to your problem.

I can tell you I have learned a lot from watching tutorials, both paid and free versions.  I now create cartoons and Flash media for a living.  With a little motivation and some creativity, you'll be on your way to making cartoons for the world to enjoy.


Sabtu, 04 November 2017

Animation Training Choices - Self Taught Versus School Taught

With all of the how-to programs, software and recording devices it seems as if you really don't need to go to enroll in an animation school to produce things creative. The immediate gratification of creating a segment and uploading it to a distribution network, whether it is a personal site or a community site, is certainly tempting and the focus of many aspiring artists, animators and filmmakers.

When you look at animation and creative works in general you can spot the difference in the styles and quality of the piece generated by a person who has learned everything on their own as opposed to someone who has gone through a training or school system.

The differences between the two creative paths have to do with the age old argument of commercial versus noncommercial. Animation is no different and if anything even more contentious. If you do want to get into an animation or visual arts school you usually need to have been through some other arts classes or submit a portfolio. Hence there is already the element of being self taught. How else would you know if you really enjoyed the medium without trying it out?

A self-taught animator may express fears of getting corrupted by the system or selling out their creativity after having worked with an arts group and having had some personal creative success. Sometimes this attitude is a response to the stigma that the works are not taken as seriously thus being considered a mere "hobby". There is validity to being on your own journey of discovery however it may take a much longer time to access and understand the knowledge and equipment.

Generally if an animator is self taught, there is a tendency to be imitative in terms of character design, scene structure and color palette, usually derived from a favorite comic book or animation genre. It is understood you have to start somewhere and although imitation is the sincerest form of flattery, it can hold you back from developing a personal creative style. The other setback is that the lack of networking may reduce your ability to reach the audience you had hoped. More often than not, truly dedicated animators will outgrow these early stages, overcome these obstacles and create something truly phenomenal and develop a grass roots and festival following.

A school taught animator usually displays more solid character design, character movement, scene composition and structure as well as strong and appropriate color palette choices. A well run animation or visual arts school can provide a time limited framework for the creative process that encompasses scheduling, budgeting time and creative and post-production resources. Usually you have the opportunity to learn and work with professional equipment. Curricular exposure to other disciplines within the animation field allows you to find your creative niche within the production, collaborative and commercial system.

Another important feature of attending an animation or visual arts school is the sense of community and the mentorship of teachers who usually are animators who actually worked on various animation projects from personal to commercial to feature length. It offers the opportunity to get to know peers and be able to exchange ideas and techniques. Exposure to and embracing other techniques and styles helps with getting actual jobs in animation, since a client or studio may want their particular style of character to be animated. Getting paid to help on another project can mean funding for your personal project in the future. These are all foundations for future creative and career opportunities that a self taught animator might not have the focused opportunity to participate in.

Going to an animation or visual arts school does not mean giving up your creative soul. What is important is to acquire the tools to actually create the animated vision you have in your head. The time should be used to open yourself up to trying new skills, making career connections and really develop your own creative identity. More skills mean having more tools to break through creative challenges and allowing you the ability to become a valued and sought after member who can contribute to other collaborative projects.

One important tip to remember is that even if you attend an animation or visual arts school, it does not guarantee a position in an animation studio. What could get you in the door could be that demo reel which ironically may have been the piece you used to get into the animation school in the first place. The best thing about going to a school is that it is a great opportunity to create a professional looking demo reel and portfolio to use to get the job or that funding to produce your "next big thing". Decision makers don't want to be told about your talent, they need to see your talent.

In summary, being self taught allows you to learn on your own schedule and on your own terms. The negatives are that you could miss out on getting those helpful pointers that give your animation style that extra crispness, visual improvement and you may be isolated from valuable networking opportunities for your craft. The problems with attending an animation or visual arts school include the cost, bowing to scheduling and time constraints and the big ego challenge of having someone criticize your animation which you thought was perfect. It is important to keep the big picture in mind. Whatever the goal, whatever the path; be open to learning and exploring your style. It is crucial to stay in touch with the creative community and most of all to enjoy making and sharing your animated film talents with others.